We know pin - up artistic production as much as anyone , but there ’s something weird about this newly released concept art showing the phylogeny of Harley Quinn in Batman : Arkham City . Maybe it ’s just that it establish how formulaic these sort of distaff characters have gotten .
You start off with some candidly gorgeous sketches of Harley ’s typeface :
And then you get a study of the character , in which there are some really weird bits of feedback , like “ give her an exposed bellybutton with a piercing , ” and “ make her wear upon a fuzzy handcuff on one wrist . ” Not to cite the sexy / holler thing with her make-up , which is at least true to the Paul Dini construct of the character . ( At the same time , Dini walk very , very close to the boundary in term of making Harley a survivor of an opprobrious kinship with the Joker , and seemed very conscious of what an explosive topic he was deal with . This seems much less ego - mindful , and more Suicide Girl - y. )

And this is the end result of those change , which look sorta eldritch and porny - but - not - sexy :
fortunately , the actual version in the game is somewhat better than the concept art , with an outfit that looks more practical and has a lot more leather . And no handcuff , which I could see being a major drawback in a fight . Here are a couple of screenshots :
Tons more Batman : Arkham City construct artistic production at the connectedness . [ Comic Book Movie ]

BatmanHarley QuinnSuperheroesVideo games
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